Tag Archives: unity

This Will Change the Way You Play

If you have been following along our Facebook (which you should), then you will have read about some vague updates coming to Solar Roller. It’s about time we reveal just what those changes are, don’t ya think?

Skins, skins, and skins! Play the updated version, and you’ll instantly notice a huge difference. Not only have we applied new skins to the platforms, but some of the planets got a new and improved look as well. We’ve even applied some particle systems to this updated version, giving some plants a unique atmosphere.

See the difference?
See the difference?

We’ve even added an entirely new planet, ready to be conquered at a moment’s notice. With this new planet, it poses new challenges. We are introducing three new platforms, each ready to rock your world. The red will make things a little hotter, the green might make you want to stay a little while longer, and the blue? Well, I hope you’re ready to try your patience because it might just have a mind of its own.
Continue reading This Will Change the Way You Play


You Didn’t Know We Were Working on This


You may have noticed our posts have slowed down. Well, there are a couple reasons, and it isn’t because we are lazy and don’t love you. Like pizza, we will always be there for you, through thick and thin (especially the thick).

One: The world wouldn’t be able to handle that much awesomeness until the holidays are over with.

Two: We are working on some separate projects in another department.

Three: Working with this department is going to help us make even better games.

So what does is this mythical department do, you ask? It is ISM’s 3D Visualization Services (3DVS). This company is really awesome. They’re sort of like our big brother – related but oh-so-separate (we’re the cool one). They are on the cutting edge of technology, using Revit, Unity, 3DS Max, Sketchup, Inventor, and AutoCAD to make their virtual renditions. And did I mention they use the Oculus Rift to explore them? Continue reading You Didn’t Know We Were Working on This