Guest Post: A Review of Captain Toad: Treasure Tracker

The following piece is a guest blog entry. The views expressed in it are not necessarily those of Runway Games and are entirely those of the author. For more posts like this by the author, check out this page.
Platform: Nintendo Wii U
Genre: 3D Puzzle Platformer
Release Date: December 5, 2014
Date Reviewed: December 31st, 2014

Captain Toad is a game set in the Super Mario 3D World environment and story line. In fact it takes place just before Super Mario 3D World. Captain Toad is a 3D puzzle platform game for the Nintendo Wii U. You primarily use the tablet to control the game world and move Captain Toad around the reach the goals. Captain toad is a very unique way to play. You either use the touch screen or the second control stick in order to rotate the world map around to navigate Toad though the level. You also have the option to use the Gyro controls built in the tablet itself. Some of the events take place in first person view on the tablet which appears third person on the TV. When you go into a mine cart level you control the aiming with the gyro controls or control stick while throwing object at enemies, coins and other collectibles. Captain Toad controls very well and runs extremely smooth. Continue reading Guest Post: A Review of Captain Toad: Treasure Tracker

Employee Spotlight: Valerie Erb

Val Family

What is your favorite part of your job?

I love being involved with the social media stuff. I get to interact with some of the coolest people and stay up-to-date with nerdy news. I’ve also worked with Unity some, making terrains and stuff as I learn. It’s definitely made me look at games in an entirely new light.

What Games are you currently playing?

I just beat Dragon Age: Inquisition. I’ve been going back to 100 percent it, but it’s not the same. I’ve actually been exceptionally sad since I finished it. Any gamer knows what I mean. It’s the same feeling you get when you finish a great book. It’s a feeling of emptiness, loss. It’s also the sad realization you’ve got nothing else to do and now have to return to real life. I think Lord of the Rings described it best when Frodo returned from his journey. How can you go back to who you were once you’ve experienced a great journey? You can’t. You cannot be ordinary after you’ve been extraordinary. Continue reading Employee Spotlight: Valerie Erb

Happy Holidays from Runway Games! We Made This Just for You!

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Obligatory holiday post combined with shameless marketing opportunity!

We at Runway Games would like to send you good tidings in this season and all seasons! We are always thankful for your invaluable support. We are always rooting for ya, kid, regardless of the holidays or not, unlike your old T-Ball team who laughed every time you missed the ball and smacked yourself with the bat.

How could you show your loved ones that you’re thankful for them this season? Give them the gift of Solar Roller and Red Sea Exodus for Android and iOS!

You Didn’t Know We Were Working on This

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You may have noticed our posts have slowed down. Well, there are a couple reasons, and it isn’t because we are lazy and don’t love you. Like pizza, we will always be there for you, through thick and thin (especially the thick).

One: The world wouldn’t be able to handle that much awesomeness until the holidays are over with.

Two: We are working on some separate projects in another department.

Three: Working with this department is going to help us make even better games.

So what does is this mythical department do, you ask? It is ISM’s 3D Visualization Services (3DVS). This company is really awesome. They’re sort of like our big brother – related but oh-so-separate (we’re the cool one). They are on the cutting edge of technology, using Revit, Unity, 3DS Max, Sketchup, Inventor, and AutoCAD to make their virtual renditions. And did I mention they use the Oculus Rift to explore them? Continue reading You Didn’t Know We Were Working on This

We Liked the Concept, but We Were Floored When We Saw the Results

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Have you seen our t-shirts yet? So do we! We gave our designer an idea, and he turned it into reality. Who doesn’t want a removable Moses beard, after all. As promised, we will be sending free shirts to our Beta testers for Red Sea Exodus.

Were you a Beta tester and want a chance to get EXCLUSIVE access to our next game? Would you like to see our development process? Take a picture wearing one of our shirts and post it to us on social media to enter for a chance to get access to our test-flight applications. We upload our games during development for in-house testing before it’s ever released. Watch the game grow and flourish and become an essential part of its creation process.

Employee Spotlight – Kyle Boutchyard

Kyle Family

What games are you currently playing?
Right now we’re doing Destiny – I’m playing Destiny. Not very much; I wish I was playing more.

My kids get on a lot! They play Minecraft. The oldest one is a huge Minecraft fan. She’s got it on her iPad, her iPhone, her PS3, and her PS4. And has worlds on each one of them. She’s totally sucked in.

I was looking forward to Driveclub, and was super disappointed when I heard it wouldn’t be out on Playstation.  And then of course, Grand Theft Auto 5. I’m excited for the first-person shooter implementation, popping in and out to third person as you choose. They basically had to rebuild it from the ground up. The arms, all the textures you wouldn’t see, the animations… I’m excited.

What is your dream job?

I should have been in the video game industry years ago. 100 percent. Continue reading Employee Spotlight – Kyle Boutchyard